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  • Introduction
  • I. Dynamic Programming
    • Dynamic Programming in Details
    • Classic DP: Edit Distance
    • Classic DP: Super Egg
    • Classic DP: Super Egg(Advanced Solution)
    • Class DP: Longest Common Subsequence
    • Classis DP: Game Problems
    • Regular Expression
    • The Strategies of Subsequence Problem
    • Greedy: Interval Scheduling
    • 4 Keys Keyboard
    • What is DP Optimal Substructure
    • Longest Increasing Subsequence
    • KMP Algorithm In Detail
    • House Robber Problems
    • Stock Buy and Sell Problems
  • II. Data Structure
  • III. Algorithmic thinking
  • IV. High Frequency Interview Problem
  • V. Common Knowledge
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I. Dynamic Programming

Dynamic Programming in Detailschevron-rightClassic DP: Edit Distancechevron-rightClassic DP: Super Eggchevron-rightClassic DP: Super Egg(Advanced Solution)chevron-rightClass DP: Longest Common Subsequencechevron-rightClassis DP: Game Problemschevron-rightRegular Expressionchevron-rightThe Strategies of Subsequence Problemchevron-rightGreedy: Interval Schedulingchevron-right4 Keys Keyboardchevron-rightWhat is DP Optimal Substructurechevron-rightLongest Increasing Subsequencechevron-rightKMP Algorithm In Detailchevron-rightHouse Robber Problemschevron-rightStock Buy and Sell Problemschevron-right
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Last updated 5 years ago